DownStage started in 2011 and is an effort to develop an engine for Cyberformances — networked interactive performances with narrative and theatrical background. DownStage is built from scratch as Open Source project. It benefits from experiences with UpStage, the initial webbased platform for Cyberformance, and tries to get rid of limitations which were caused by the used technology and resulting dead ends. The overall goal is to combine reliable and open standards, to gain at most flexibility, extensibility and sustainability. The development is driven by best practices and established principles of modern software design and development. Because the creativity of artists is endless and always demanding for special solutions, DownStage tries to fill the gap between artist and technology and wants to provide an easy and usable foundation. DownStage welcomes everyone who wants to get involved in this amazing project. Please visit the project page for more information.
Discontinued and various past projects
UpStage Video Hack
The Video Hack for UpStage is another effort after the UpStage Fork (see below) to enhance the Cyberformance platform by adding new functionalities related to audio– and videostreaming. It integrates smoothly with the Red5 Media Server which is freely available as open source streaming solution. The hack is done as part of the art project “We Have A Situation” happening in spring 2013 across Europe.
UpStage is the initial platform for Cyberformances and exists since 2004. The fork has been created to be able to enhance the codebase by automating deployment for easier development and to gain deeper insights into the structure. After being stuck with a bunch of unresolvable problems the fork has been discontinued. The project page for the fork is still available but it is not finally ready for production use. The original project — led by Helen Varley Jamieson and Vicki Smith — is still active. You can find more information in the UpStage Blog. And you can also visit the original development project page on Sourceforge.
Global Prayer was an art project for the cultural program of the 2nd ecomenical church congress in Munich from 13th till 15th of May 2010. The website was developed to allow multi-user interaction by giving answers to several essential questions. All answers were also projected on the walls of the Allerheiligenhofkirche as part of an installation. The art direction was performed by Horst Konietzny.
Emotional Gaming was an event with symposium and workshops held from 26th to 28th June 2008. As part of a studies project the website was implemented and the whole event actively accompanied. Overall it gave a innovative perspective on the past and future of different aspects regarding emotional gaming from theatrical, narrative and technical point of views. It was organized by Dr. Jörg von Brincken and Horst Konietzny.
YKDS was a studies project in 2007 which combined a website and Second Life with Angelo, an oracle implemented as chatbot. Angelo had a simple AI engine and could respond to any question, essentially ones like “What is the meaning of life?”. Due to lack of hosting capabilities the chat engine as also the Second Life land went offline, but you can still visit the website and get further impressions. The project was done in cooperation with the theatre sciences faculty of the Ludwigs-Maximilian-University in munich. It was mentored by university lecturers Prof. Burkhard Stork and Horst Konietzny.
Watch the video
Watch the video
“Wakka Wakka” is a short animated movie which was created in 2006 as part of the multimedia studies at the University of Applied Sciences in Augsburg by Simon Lindauer, Michael Golling and Martin Eisenbarth. It has been ranked on the first place at the wild category of the demoscene festival Buenzli 15 in switzerland. Here you can watch the video:.